Wave PluginKit SDK¶
The PluginKit SDK is provided to help developers design a VR DeviceService. It encapsulates the communication between a VIVE Wave™ Server and a VR DeviceService. It also provides mechanisms for defining data transmission.
- The PluginKit has defined several interfaces to make it easier to develop drivers.
- A VR DeviceService can currently send three types of data (pose, button, and analog) to VR apps.
- When developing a VR DeviceService, you should define what role your device will play and what data type your device will send.
- You can decide how to use the tracker. For example, you can use the Android™ sensor manager (sensor.TYPE_GAME_ROTATION_VECTOR) as tracking data, and send the data to the VR App so the tracker will move with the smartphone. Or you can use a different path for the tracker. For example, the path could be a circle or a line.
Pluginkit SDK Developer Guide¶
The VR DeviceService is responsible for transmitting data from the VR device to the VR application. All VR DeviceServices are managed by a VIVE Wave™ Server.
Lifecycle of a VR DeviceService¶
A VR DeviceService will transmit data to the Wave VR Server continuously. To optimize your VR application, you should save power or release unused resources when your VRDevice enter onPause().
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VRDeviceService¶
VRDeviceService is inherited from the Android service component. It is responsible for processing events from the VIVE Wave™ Server. See VRDeviceService
VRDevice¶
VRDevice is responsible for transmitting pose, button, axis, and proximity data to the VR Application and dealing with events. See VRDevice Guide