WVR_GetProjection¶
- WVR_EXPORT WVR_Matrix4f_t WVR_GetProjection(WVR_Eye eye, float near, float far)
Function to get the projection matrix for the specified eye.
- Return
- The projection matrix with type WVR_Matrix4f_t to use for the specified eye.
- Parameters
- eye -
Determines which eye the function should return the projection for.
- near -
Distance to the near clip plane in meters
- far -
Distance to the far clip plane in meters
Struct and enumeration¶
How to use¶
Here is an example for the function:
#include <wvr/wvr_projection.h>
void exampleFun() {
float NearClip = 0.1f;
float FarClip = 30.0f;
WVR_Matrix4f_t matLeft = WVR_GetProjection(WVR_Eye_Left, NearClip, FarClip));
WVR_Matrix4f_t matRight = WVR_GetProjection(WVR_Eye_Right, NearClip, FarClip));
Matrix4 projLeft = Matrix4(
matLeft.m[0][0], matLeft.m[1][0], matLeft.m[2][0], matLeft.m[3][0],
matLeft.m[0][1], matLeft.m[1][1], matLeft.m[2][1], matLeft.m[3][1],
matLeft.m[0][2], matLeft.m[1][2], matLeft.m[2][2], matLeft.m[3][2],
matLeft.m[0][3], matLeft.m[1][3], matLeft.m[2][3], matLeft.m[3][3]
);
Matrix4 projRight = Matrix4(
matRight.m[0][0], matRight.m[1][0], matRight.m[2][0], matRight.m[3][0],
matRight.m[0][1], matRight.m[1][1], matRight.m[2][1], matRight.m[3][1],
matRight.m[0][2], matRight.m[1][2], matRight.m[2][2], matRight.m[3][2],
matRight.m[0][3], matRight.m[1][3], matRight.m[2][3], matRight.m[3][3]
);
}