WVR ProjectionΒΆ
These interfaces are about the model view transform and projection. To get the projection matrix for a specific eye, WVR_GetProjection returns the 4x4 float matrix. WVR_GetClippingPlaneBoundary retrieves the boundary of the clipping plane of the frustum. WVR_GetTransformFromEyeToHead returns the transform from eye space to the head space. WVR_GetRenderTargetSize retrieves the suggested size of the render target.
#include <wvr/wvr_projection.h>