SPHERE EXPANDER – FROM Fundamental Flower
using System.Collections; using System.Collections.Generic; using UnityEngine; using ProceduralToolkit; using UnityEngine.UI; using System; using ArgosTweenSpacePuppy; using VRTK; using System.IO; using UnityEngine.EventSystems; using System.Linq; public class Sphere_Expander : MonoBehaviour { public bool bSeparate_Faces = false; public bool bDrawTetrahedron = false; public int totalVerts = 0; public int filteredVerts = 0; public int vSort_Count_0; public int vSort_Count_1; public int vSort_Count_2; private ArgosMeshDraft aMD_TetraTerrean; private ArgosMeshDraft aMD_TT_Sleeve; private ArgosMeshDraft[] aMD_tt_Faces = new ArgosMeshDraft[4]; private GameObject[] tt_Faces = new GameObject[4]; private ArgosMeshDraft aMD_Spheres; private ArgosMeshDraft cylinder_MD; private ArgosMeshDraft scythe_MD; private GameObject scythe_GO; public Color col_edge_Cylinder; public Color col_Sphere; private GameObject[] spheres = new GameObject[4]; private Vector3[] sphere_pos = new Vector3[4]; public GameObject meshPF; public GameObject tetra_Vert_GOPF; private GameObject[] tetra_Verts_GO = new GameObject[4]; private GameObject[] tetra_Edges = new GameObject[6]; private GameObject TetraTerrien_GO; private GameObject TT_Sleeve_GO; public float[] lengths = new float[256]; public float[] hyperbola_of_R = new float[256]; public int all_Shape_Depth = 4; Vector3[] vC = new Vector3[4]; public class Vector_Sort { public Vector3 vert; public float dist = 0; public int vIDX = 0; } internal class PlaneHelper { /// <summary> /// Returns a value indicating what side (positive/negative) of a plane a point is /// </summary> /// <param name="point">The point to check with</param> /// <param name="plane">The plane to check against</param> /// <returns>Greater than zero if on the positive side, less than zero if on the negative size, 0 otherwise</returns> public static float ClassifyPoint(ref Vector3 point, ref Plane plane) { return point.x * plane.Normal.x + point.y * plane.Normal.y + point.z * plane.Normal.z + plane.D; } /// <summary> /// Returns the perpendicular distance from a point to a plane /// </summary> /// <param name="point">The point to check</param> /// <param name="plane">The place to check</param> /// <returns>The perpendicular distance from the point to the plane</returns> public static float PerpendicularDistance(ref Vector3 point, ref Plane plane) { // dist = (ax + by + cz + d) / sqrt(a*a + b*b + c*c) return Mathf.Abs((plane.Normal.x * point.x + plane.Normal.y * point.y + plane.Normal.z * point.z) / Mathf.Sqrt(plane.Normal.x * plane.Normal.x + plane.Normal.y * plane.Normal.y + plane.Normal.z * plane.Normal.z)); } } public struct Plane { #region Public Fields public float D; public Vector3 Normal; #endregion Public Fields #region Constructors public Plane(Vector4 value) : this(new Vector3(value.x, value.y, value.z), value.w) { } public Plane(Vector3 normal, float d) { Normal = normal; D = d; } public Plane(Vector3 a, Vector3 b, Vector3 c) { Vector3 ab = b - a; Vector3 ac = c - a; Vector3 cross = Vector3.Cross(ab, ac); Normal = Vector3.Normalize(cross); D = -(Vector3.Dot(Normal, a)); } public Plane(float a, float b, float c, float d) : this(new Vector3(a, b, c), d) { } #endregion Constructors public override string ToString() { return string.Format("{{Normal:{0} D:{1}}}", Normal, D); } } public enum TT_TYPE { SPHERICAL, HYPERBOLIC, OTHER, NONE, } public TT_TYPE ttType = TT_TYPE.SPHERICAL; public bool bSpheresON = true; public bool bTetraTerrean_On = false; [Range(0, 50f)] public float tetra_Radius; private float tetra_Radius_Last = 0; [Range(0, 100f)] public float scale_TT= 100f; [Range(0, 500f)] public float sphere_Radius; private float sphere_Radius_Last = 0; [Range(0, 0.5f)] public float cylinder_Radius; private Vector3[] tetra_Verts = new Vector3[4]; private Vector3[] face_Centers = new Vector3[4]; [Space(12)] [Header("Hyperbolic Settings")] [Space(12)] [Range(0, 1f)] public float base_Distance; [Range(0, 1f)] public float tangent_Base; [Range(0, 1f)] public float tangent_H; [Range(0, 1f)] public float smidge; public GameObject H_Editor_Label; public GameObject C_Editor_Label; public GameObject B_Editor_Label; public GameObject I_Editor_Label; public GameObject T1_Editor_Label; public GameObject T2_Editor_Label; private int frameCount = 1; private Vector3 vCHn, vIHn, vT1n, vT2n; private Vector3 vIH; StreamWriter sWrite; public bool bPrint_Trace = false; private Vector3[] beeS = new Vector3[4]; StreamWriter sLineVectors; private ArgosMeshDraft aMD_Nurbs_Mesh; GameObject pQuad_CARBON_LINE_go; private ArgosMeshDraft aMD_PQUAD_TMP; public enum RESOLUTION { RES_LOW, RES_MED, RES_HIGH, } public RESOLUTION rESOLUTION = RESOLUTION.RES_LOW; private RESOLUTION resolution_Last = RESOLUTION.RES_LOW; private int nRESOLUTION = 7; private List<Vector3> lst_mesh_v = new List<Vector3>(); public float[] spline_lengths = new float[256]; [Range(0, 10f)] public float short_Tan_mag = 1; [Range(0, 10f)] public float long_Tan_mag = 1; void Start() { sLineVectors = new StreamWriter("sLineVectors.txt"); aMD_TetraTerrean = new ArgosMeshDraft(); aMD_Spheres = new ArgosMeshDraft(); aMD_Spheres.Add(MeshDraft.Sphere(1,16,16)); cylinder_MD = new ArgosMeshDraft(); aMD_TT_Sleeve = new ArgosMeshDraft(); scythe_MD = new ArgosMeshDraft(); scythe_GO = Instantiate(meshPF, transform); scythe_GO.name = "SCYTHE_OUTLINE"; aMD_Nurbs_Mesh = new ArgosMeshDraft(); pQuad_CARBON_LINE_go = Instantiate(meshPF, transform); pQuad_CARBON_LINE_go.name = "pQuad_CARBON_LINE_go"; pQuad_CARBON_LINE_go.GetComponent<MeshRenderer>().enabled = false;//so we can see the TT sWrite = new StreamWriter("Hyperbolic_Params.txt"); for (int i = 0; i<4; i++) { spheres[i] = Instantiate(meshPF, transform); spheres[i].name = "sphere_" + i.ToString(); SetColor_Element(col_Sphere, spheres[i]); spheres[i].GetComponent<MeshFilter>().mesh = aMD_Spheres.ToMeshInternal(); tetra_Verts_GO[i] = Instantiate(tetra_Vert_GOPF, transform); tetra_Verts_GO[i].name = "TetVERT_" + i.ToString(); tt_Faces[i] = Instantiate(meshPF, transform); tt_Faces[i].name = "TT_Face_" + i.ToString(); aMD_tt_Faces[i] = new ArgosMeshDraft(); } for(int i = 0; i<6; i++) { tetra_Edges[i] = Instantiate(meshPF, transform); tetra_Edges[i].name = "edge_" + i.ToString(); SetColor_Element(col_edge_Cylinder, tetra_Edges[i]); tetra_Edges[i].GetComponent<MeshFilter>().mesh = cylinder_MD.ToMeshInternal(); } Set_Tetra_Verts(tetra_Radius); TetraTerrien_GO = Instantiate(meshPF, transform); TetraTerrien_GO.name = "TetraTerrien_GO"; aMD_TetraTerrean.Clear(); //Create_TETRA_TERREAN(all_Shape_Depth); //TetraTerrien_GO.GetComponent<MeshFilter>().mesh = aMD_TetraTerrean.ToMeshInternal(); TT_Sleeve_GO = Instantiate(meshPF, transform); TT_Sleeve_GO.name = "TT_Sleeve_GO"; aMD_TT_Sleeve.Clear(); aMD_PQUAD_TMP = new ArgosMeshDraft(); } /// <image url="$(SolutionDir)\EMB\Quad_Nurb.png" scale="0.15" /> public void PQuad_SetUp_VertsAndTans() { Vector3 v0; Vector3 v1; Vector3 v2; Vector3 v3; Vector3 t01; Vector3 t10; Vector3 t13; Vector3 t31; Vector3 t23; Vector3 t32; Vector3 t20; Vector3 t02; v0 = tetra_Verts[2]; v1 = v0; v1.y = -v1.y; v2 = tetra_Verts[3]; v3 = v2; v3.y = -v3.y; //short_Tan_mag; //long_Tan_mag; Vector3[] vTansNorm = new Vector3[4]; vTansNorm[0] = -v0.normalized; vTansNorm[1] = -v1.normalized; vTansNorm[2] = -v2.normalized; vTansNorm[3] = -v3.normalized; t01 = v0 + vTansNorm[0] * short_Tan_mag; t02 = v0 + vTansNorm[0] * long_Tan_mag; t10 = v1 + vTansNorm[1] * short_Tan_mag; t13 = v1 + vTansNorm[1] * long_Tan_mag; t23 = v2 + vTansNorm[2] * short_Tan_mag; t20 = v2 + vTansNorm[2] * long_Tan_mag; t32 = v3 + vTansNorm[3] * short_Tan_mag; t31 = v3 + vTansNorm[3] * long_Tan_mag; P_Quad_Generate(v0, v1, v2, v3, t01, t10, t13, t31, t23, t32, t20, t02); } public void P_Quad_Generate(Vector3 v0, Vector3 v1, Vector3 v2, Vector3 v3, Vector3 t01, Vector3 t10, Vector3 t13, Vector3 t31, Vector3 t23, Vector3 t32, Vector3 t20, Vector3 t02) { Set_Resolution(); lst_mesh_v.Clear(); aMD_Nurbs_Mesh.Clear(); float u = 0; float v = 0; float du = 1 / (float)nRESOLUTION; float dv = 1 / (float)nRESOLUTION; Vector3 t0, t1; Vector3 p0, p1; Vector3 p; for (int i = 0; i < nRESOLUTION + 1; i++) { t0 = GetPointOnBezierCurve(t02, t01, t10, t13, get_Adjusted(u, ref spline_lengths)); p0 = GetPointOnBezierCurve(v0, t01, t10, v1, get_Adjusted(u, ref spline_lengths)); t1 = GetPointOnBezierCurve(t20, t23, t32, t31, get_Adjusted(u, ref spline_lengths)); p1 = GetPointOnBezierCurve(v2, t23, t32, v3, get_Adjusted(u, ref spline_lengths)); Compute_Dist(ref spline_lengths, v0, t02, t20, v2); v = 0f; for (int j = 0; j < nRESOLUTION + 1; j++) { p = GetPointOnBezierCurve(p0, t0, t1, p1, get_Adjusted(v, ref spline_lengths)); lst_mesh_v.Add(p); v += dv; } u += du; } int stride = nRESOLUTION + 1; int k = 0; for (int i = 0; i < nRESOLUTION; i++) { for (int j = 0; j < nRESOLUTION; j++) { aMD_Nurbs_Mesh.Add(MeshDraft.Quad(lst_mesh_v[k], lst_mesh_v[k + 1], lst_mesh_v[k + stride + 1], lst_mesh_v[k + stride])); k++; } k++; } Quaternion q; float angle = 120; ArgosMeshDraft amdTmp = new ArgosMeshDraft(); amdTmp.Copy_MeshDraft(aMD_Nurbs_Mesh); amdTmp.Rotate(Quaternion.AngleAxis(angle, Vector3.up)); aMD_Nurbs_Mesh.Add(amdTmp); amdTmp.Rotate(Quaternion.AngleAxis(angle, Vector3.up)); aMD_Nurbs_Mesh.Add(amdTmp); aMD_PQUAD_TMP.Clear(); subdivide_PQUAD_TRIANGLE(tetra_Verts[2], tetra_Verts[3], tetra_Verts[1], all_Shape_Depth, spheres[2].transform.localPosition, 3, true); aMD_Nurbs_Mesh.Add(aMD_PQUAD_TMP); aMD_PQUAD_TMP.Rotate(Quaternion.AngleAxis(180, Vector3.forward)); aMD_Nurbs_Mesh.Add(aMD_PQUAD_TMP); pQuad_CARBON_LINE_go.GetComponent<MeshFilter>().mesh = aMD_Nurbs_Mesh.ToMeshInternal(); pQuad_CARBON_LINE_go.GetComponent<MeshFilter>().mesh.RecalculateNormals(60); } void subdivide_PQUAD_TRIANGLE(Vector3 v1, Vector3 v2, Vector3 v3, int depth, Vector3 sector_Foc, int nID, bool bFlipNorm) { Vector3 v12, v23, v31; Vector3 v12_n, v23_n, v31_n; if (depth == 0) { if (bFlipNorm) { addTriangle_UV_Tag_PQUAD(v1, v3, v2, (float)nID); } else { //if (nID == 1) //{ // vTest[i] = v1; // vTest2[i] = v2; // i++; //} addTriangle_UV_Tag_PQUAD(v3, v2, v1, (float)nID); } return; } v12 = (v1 + v2) / 2.0f; v23 = (v2 + v3) / 2.0f; v31 = (v3 + v1) / 2.0f; v12_n = Sphere_Surf(v12, sector_Foc); //sector_Foc v23_n = Sphere_Surf(v23, sector_Foc); v31_n = Sphere_Surf(v31, sector_Foc); //v12_n = v12; //sector_Foc //v23_n = v23; //v31_n = v31; /* recursively subdivide new triangles */ subdivide_PQUAD_TRIANGLE(v1, v12_n, v31_n, depth - 1, sector_Foc, 1, bFlipNorm); subdivide_PQUAD_TRIANGLE(v12_n, v2, v23_n, depth - 1, sector_Foc, 2, bFlipNorm); subdivide_PQUAD_TRIANGLE(v31_n, v23_n, v3, depth - 1, sector_Foc, 3, bFlipNorm); subdivide_PQUAD_TRIANGLE(v23_n, v31_n, v12_n, depth - 1, sector_Foc, 4, bFlipNorm); } private void Create_Top_Bottom(int depth) { //sleeve(tetra_Verts[1], tetra_Verts[2], tetra_Verts[3], spheres[2].transform.localPosition); subdivide_CarbonLine(tetra_Verts[1], tetra_Verts[3], tetra_Verts[2], depth, spheres[2].transform.localPosition, 3, false); List<Vector_Sort>[] vsortList = new List<Vector_Sort>[3]; vsortList[0] = new List<Vector_Sort>(); vsortList[1] = new List<Vector_Sort>(); vsortList[2] = new List<Vector_Sort>(); int[] id = new int[] { 0, 1, 2, 0, 2, 3, 0, 3, 1 }; Vector3 vert; for (int j = 0; j < 3; j++) { Plane p = new Plane(tetra_Verts[id[3 * j]], tetra_Verts[id[3 * j + 1]], tetra_Verts[id[3 * j + 2]]); p.D = p.D * 0.999f; Vector_Sort vs; filteredVerts = 0; for (int i = 0; i < aMD_TT_Sleeve.vertices.Count; i++) { vert = aMD_TT_Sleeve.vertices[i]; float res = PlaneHelper.ClassifyPoint(ref vert, ref p); if (res > 0) { filteredVerts++; vs = new Vector_Sort(); vs.vert = vert; vs.vIDX = i; vsortList[j].Add(vs); } } RemoveDuplicates(vsortList[j]); for (int i = 0; i < vsortList[j].Count; i++) { vsortList[j][i].dist = (tetra_Verts[j + 1] - vsortList[j][i].vert).magnitude; } var ordered = from element in vsortList[j] orderby element.dist select element; vsortList[j] = ordered.ToList<Vector_Sort>(); } for (int i = 0; i < aMD_TT_Sleeve.vertices.Count; i++) { aMD_TT_Sleeve.vertices[i] = Sphere_Surf(aMD_TT_Sleeve.vertices[i], spheres[2].transform.localPosition); } Plane p2 = new Plane(Vector3.up, 0); int vertCount = aMD_TT_Sleeve.vertices.Count; ArgosMeshDraft amdTemp = new ArgosMeshDraft(); amdTemp.Add(aMD_TT_Sleeve); aMD_TT_Sleeve.FlipTriangles(); aMD_TT_Sleeve.Add(amdTemp); aMD_TT_Sleeve.FlipNormals(); float d; for (int i = 0; i < vertCount; i++)//FLIP { vert = aMD_TT_Sleeve.vertices[i]; d = PlaneHelper.ClassifyPoint(ref vert, ref p2); aMD_TT_Sleeve.vertices[i] = vert - 2f * d * Vector3.up; } List<Vector3> vInnerLower = new List<Vector3>(); List<Vector3> vInnerUpper = new List<Vector3>(); List<Vector3> vPrint = new List<Vector3>(); for (int j = 0; j < 3; j++) { for (int i = 0; i < vsortList[j].Count; i++) { vert = aMD_TT_Sleeve.vertices[vsortList[j][i].vIDX]; //vCurr.y = 0; d = PlaneHelper.ClassifyPoint(ref vert, ref p2); if (j == 0) { vPrint.Add(vert - 2f * d * Vector3.up); } vInnerLower.Add(vert); vInnerUpper.Add(vert - 2f * d * Vector3.up); } } aMD_TT_Sleeve.Add(MeshDraft.Band(vInnerUpper, vInnerLower)); aMD_TT_Sleeve.Add(MeshDraft.Band(vInnerLower, vInnerUpper)); Generate_Line_List(vPrint); vSort_Count_0 = vsortList[0].Count; vSort_Count_1 = vsortList[1].Count; vSort_Count_2 = vsortList[2].Count; } private float get_Adjusted(float t, ref float[] lengths) { int i = 0; while (i < 256 && lengths[i] < t) { i++; } return (float)i / 256; } private void Compute_Dist(ref float[] lengths, Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3) { float t = 0.0f; float dt = 1f / 256; Vector3 vB = GetPointOnBezierCurve(p0, p1, p2, p3, t); Vector3 vB_Last = vB; float running_Len = 0; for (int i = 0; i < 256; i++) { vB = GetPointOnBezierCurve(p0, p1, p2, p3, t); running_Len += (vB - vB_Last).magnitude; lengths[i] = running_Len; vB_Last = vB; t += dt; } for (int i = 0; i < 256; i++) { lengths[i] /= running_Len; } } private void Set_Resolution() { if (rESOLUTION != resolution_Last) { if (rESOLUTION == RESOLUTION.RES_LOW) { nRESOLUTION = 7; } else if (rESOLUTION == RESOLUTION.RES_MED) { nRESOLUTION = 18; } else if (rESOLUTION == RESOLUTION.RES_HIGH) { nRESOLUTION = 36; } } resolution_Last = rESOLUTION; } //void OnDrawGizmos() //{ // Gizmos.DrawIcon(H_Editor_Label.transform.position, "H.png", true); // Gizmos.DrawIcon(C_Editor_Label.transform.position, "C.png", true); // Gizmos.DrawIcon(I_Editor_Label.transform.position, "I.png", true); // Gizmos.DrawIcon(B_Editor_Label.transform.position, "B.png", true); // Gizmos.DrawIcon(T1_Editor_Label.transform.position, "T1.png", true); // Gizmos.DrawIcon(T2_Editor_Label.transform.position, "T2.png", true); // Gizmos.color = Color.green; // Gizmos.DrawLine(B_Editor_Label.transform.position, T1_Editor_Label.transform.position); // Gizmos.DrawLine(H_Editor_Label.transform.position, T2_Editor_Label.transform.position); //} private void OnApplicationQuit() { sWrite.Close(); } /// <image url="$(SolutionDir)\EMB\hyperbole2.png" scale="0.35"></image> private void build_Reference_Hyperbolic_Spline(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 vI) { //p4 = H float t = 0.0f; float dt = 1f / 256; Vector3 vB = GetPointOnBezierCurve(p0, p1, p2, p3, t); Vector3 vB_Last = vB; float running_Len = 0; float vI_Len = vI.magnitude; Vector3 vIn = vI.normalized; for (int i = 0; i < 256; i++) { vB = GetPointOnBezierCurve(p0, p1, p2, p3, t); running_Len += (vB - vB_Last).magnitude; lengths[i] = running_Len; hyperbola_of_R[i] = Vector3.Dot(vB, vIn); vB_Last = vB; t += dt; } for (int i = 0; i < 256; i++) { lengths[i] /= running_Len; } } public void Print_Trace(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 vI) { for (int i = 0; i < 256; i++) { sWrite.WriteLine(i.ToString() + "\t " + " -\t " + hyperbola_of_R[i].ToString("F2")); } sWrite.WriteLine("p0 Base " + "\t " + " -\t " + p0.ToString("F2")); sWrite.WriteLine("p1 Tangent_0 " + "\t " + " -\t " + p1.ToString("F2")); sWrite.WriteLine("p2 Tangent_1 " + "\t " + " -\t " + p2.ToString("F2")); sWrite.WriteLine("p3 H " + "\t " + " -\t " + p3.ToString("F2")); sWrite.WriteLine("vI " + "\t " + " -\t " + vI.ToString("F2")); } private void SetColor_Element(Color col, GameObject go) { float alpha = col.a; float alpha_out = alpha / 3f; Color cola = col; cola.a = alpha_out; go.GetComponent<MeshRenderer>().material.SetColor("_EmissionColor", cola); go.GetComponent<MeshRenderer>().material.SetColor("_Color", col); } public void Set_Tetra_Verts(float radius) { float tetrahedralAngle = Mathf.PI * -19.471220333f / 180; float segmentAngle = Mathf.PI * 2 / 3; float currentAngle = 0f; Vector3 v = new Vector3(0, radius, 0); tetra_Verts[0] = v; for (var i = 1; i < 4; i++) { tetra_Verts[i] = PTUtils.PointOnSphere(radius, currentAngle, tetrahedralAngle); currentAngle += segmentAngle; } face_Centers[0] = (tetra_Verts[0] + tetra_Verts[1] + tetra_Verts[2]) / 3f; face_Centers[1] = (tetra_Verts[0] + tetra_Verts[2] + tetra_Verts[3]) / 3f; face_Centers[2] = (tetra_Verts[1] + tetra_Verts[2] + tetra_Verts[3]) / 3f; face_Centers[3] = (tetra_Verts[0] + tetra_Verts[1] + tetra_Verts[3]) / 3f; float edge_length = (tetra_Verts[0] - tetra_Verts[1]).magnitude; edge_length = radius * 2f * Mathf.Sqrt(2f) / Mathf.Sqrt(3); cylinder_MD.Add(MeshDraft.Cylinder_Z(cylinder_Radius, 5, edge_length)); //tetra_Edges[0].transform.localPosition = tetra_Verts[0]; //tetra_Edges[0].transform.localRotation = Quaternion.LookRotation(tetra_Verts[1] - tetra_Verts[0]); //tetra_Edges[0].GetComponent<MeshFilter>().mesh = cylinder_MD.ToMeshInternal(); //tetra_Edges[1].transform.localPosition = tetra_Verts[1]; //tetra_Edges[1].transform.localRotation = Quaternion.LookRotation(tetra_Verts[2] - tetra_Verts[1]); //tetra_Edges[1].GetComponent<MeshFilter>().mesh = cylinder_MD.ToMeshInternal(); //tetra_Edges[2].transform.localPosition = tetra_Verts[2]; //tetra_Edges[2].transform.localRotation = Quaternion.LookRotation(tetra_Verts[3] - tetra_Verts[2]); //tetra_Edges[2].GetComponent<MeshFilter>().mesh = cylinder_MD.ToMeshInternal(); //tetra_Edges[3].transform.localPosition = tetra_Verts[3]; //tetra_Edges[3].transform.localRotation = Quaternion.LookRotation(tetra_Verts[0] - tetra_Verts[3]); //tetra_Edges[3].GetComponent<MeshFilter>().mesh = cylinder_MD.ToMeshInternal(); //tetra_Edges[4].transform.localPosition = tetra_Verts[1]; //tetra_Edges[4].transform.localRotation = Quaternion.LookRotation(tetra_Verts[3] - tetra_Verts[1]); //tetra_Edges[4].GetComponent<MeshFilter>().mesh = cylinder_MD.ToMeshInternal(); //tetra_Edges[5].transform.localPosition = tetra_Verts[2]; //tetra_Edges[5].transform.localRotation = Quaternion.LookRotation(tetra_Verts[0] - tetra_Verts[2]); //tetra_Edges[5].GetComponent<MeshFilter>().mesh = cylinder_MD.ToMeshInternal(); } private void Create_Scythe(int depth) { subdivide_CarbonLine(tetra_Verts[1], tetra_Verts[3], tetra_Verts[2], depth, spheres[2].transform.localPosition, 3, false); } void Update() { PQuad_SetUp_VertsAndTans(); cylinder_MD.Clear(); scythe_MD.Clear(); Set_Tetra_Verts(tetra_Radius); if (sphere_Radius_Last != sphere_Radius) { float face_dist; float tetra_Height; Vector3 face_Norm; float a, b; aMD_Spheres.Clear(); aMD_Spheres.Add(MeshDraft.Sphere(sphere_Radius, 36, 32)); for (int i = 0; i < 4; i++) { face_dist = face_Centers[i].magnitude; tetra_Height = 1.33333f * tetra_Radius; a = 2 * Mathf.Sqrt(2) / 3; b = Mathf.Sqrt(sphere_Radius * sphere_Radius - tetra_Radius * tetra_Radius * 8f / 9f); face_Norm = face_Centers[i].normalized; spheres[i].transform.localPosition = face_Norm * (tetra_Radius / 3 + b); spheres[i].transform.localRotation = Quaternion.LookRotation(sphere_pos[i]); spheres[i].GetComponent<MeshFilter>().mesh = aMD_Spheres.ToMeshInternal(); tetra_Verts_GO[i].transform.localPosition = tetra_Verts[i]; } } sphere_Radius_Last = sphere_Radius; tetra_Radius_Last = tetra_Radius; if (bSpheresON) { ShowSpheres(true); } else { ShowSpheres(false); } aMD_TetraTerrean.Clear(); for (int i = 0; i < 4; i++) { aMD_tt_Faces[i].Clear(); } Create_TETRA_TERREAN(all_Shape_Depth); if (bSeparate_Faces) { for (int i = 0; i < 4; i++) { tt_Faces[i].GetComponent<MeshFilter>().mesh = aMD_tt_Faces[i].ToMeshInternal(); } } else { aMD_TetraTerrean.FlipTriangles(); aMD_TetraTerrean.FlipNormals(); TetraTerrien_GO.GetComponent<MeshFilter>().mesh = aMD_TetraTerrean.ToMeshInternal(); TetraTerrien_GO.GetComponent<MeshFilter>().mesh.RecalculateNormals(60); } //Create_Scythe(all_Shape_Depth); //aMD_TT_Sleeve.Clear(); //Create_TETRA_TERREAN_Sleeve(all_Shape_Depth); //TT_Sleeve_GO.GetComponent<MeshFilter>().mesh = aMD_TT_Sleeve.ToMeshInternal(); //TT_Sleeve_GO.GetComponent<MeshFilter>().mesh.RecalculateNormals(60); sphere_Radius_Last = sphere_Radius; tetra_Radius_Last = tetra_Radius; } private void ShowSpheres(bool bOn) { for(int i = 0; i<4; i++) { spheres[i].GetComponent<MeshRenderer>().enabled = bOn; } } public void Calc_Tetra_Verts(float radius) { float tetrahedralAngle = Mathf.PI * -19.471220333f / 180; float segmentAngle = Mathf.PI * 2 / 3; float currentAngle = 0f; Vector3 v = new Vector3(0, radius, 0); sphere_pos[0] = v; for (var i = 1; i < 4; i++) { sphere_pos[i] = PTUtils.PointOnSphere(radius, currentAngle, tetrahedralAngle); currentAngle += segmentAngle; } } private Vector3 Sphere_Surf(Vector3 vP0, Vector3 sector_Focus) { Vector3 l = vP0.normalized; Vector3 OminC = -sector_Focus; float rsqr = sphere_Radius * sphere_Radius; float dotLOminC = Vector3.Dot(l, OminC); float Omag = OminC.magnitude; float d = -dotLOminC - Mathf.Sqrt(dotLOminC * dotLOminC - Omag * Omag + sphere_Radius * sphere_Radius); return l * d; } private Vector3 Hyperbolic(Vector3 vP0, Vector3 face_Center) { Vector3 vFCn = face_Center.normalized; Vector3 dotV = Vector3.Dot(vP0, vFCn)* vFCn; Vector3 radV = vP0 - dotV; Vector3 vP0n = vP0.normalized; float radial_mag = radV.magnitude; float perc = (radial_mag / vIH.magnitude)*255; float gVal = 0f; //if (perc < 256) //{ gVal = hyperbola_of_R[(int)perc]; //} return (gVal*vFCn + radV); } void Extrude_1(Vector3 v1, Vector3 v2, Vector3 v3, int nID, Vector3 sector_Foc) { Vector3 nSect = tetra_Verts[0].normalized; float spar = (1f / 9f) * sphere_Radius; float d1, d2, d3; d1 = Vector3.Dot(v1, nSect); d2 = Vector3.Dot(v2, nSect); d3 = Vector3.Dot(v3, nSect); Vector3 ob1 = (spar - d1) * nSect; Vector3 ob2 = (spar - d2) * nSect; Vector3 ob3 = (spar - d3) * nSect; if (nID == 0) { addTriangle(v1 + 2 * ob1, v2 + 2 * ob2, v3 + 2 * ob3); } else { ob1 = PosCheck(nSect, d1, (d1 / spar), v1 - d1 * nSect); ob2 = PosCheck(nSect, d2, (d2 / spar), v2 - d2 * nSect); ob3 = PosCheck(nSect, d3, (d3 / spar), v3 - d3 * nSect); addTriangle(v1 + ob1, v2 + ob2, v3 + ob3); } } private Vector3 PosCheck(Vector3 v1, float d, float multiplier, Vector3 vHorz) { return Vector3.zero; } public static void RemoveDuplicates(List<Vector_Sort> list) { if (list == null) { return; } int i = 1; while (i < list.Count) { int j = 0; bool remove = false; while (j < i && !remove) { if (list[i].vert.Equals(list[j].vert)) { remove = true; } j++; } if (remove) { list.RemoveAt(i); } else { i++; } } } private void Create_TETRA_TERREAN_Sleeve(int depth) { //sleeve(tetra_Verts[1], tetra_Verts[2], tetra_Verts[3], spheres[2].transform.localPosition); subdivide_CarbonLine(tetra_Verts[1], tetra_Verts[3], tetra_Verts[2], depth, spheres[2].transform.localPosition, 3, false); List<Vector_Sort>[] vsortList = new List<Vector_Sort>[3]; vsortList[0] = new List<Vector_Sort>(); vsortList[1] = new List<Vector_Sort>(); vsortList[2] = new List<Vector_Sort>(); int[] id = new int [] { 0, 1, 2, 0, 2, 3, 0, 3, 1 }; Vector3 vert; for (int j = 0; j < 3; j++) { Plane p = new Plane(tetra_Verts[id[3*j]], tetra_Verts[id[3*j+1]], tetra_Verts[id[3*j+2]]); p.D = p.D * 0.999f; Vector_Sort vs; filteredVerts = 0; for (int i = 0; i < aMD_TT_Sleeve.vertices.Count; i++) { vert = aMD_TT_Sleeve.vertices[i]; float res = PlaneHelper.ClassifyPoint(ref vert, ref p); if (res > 0) { filteredVerts++; vs = new Vector_Sort(); vs.vert = vert; vs.vIDX = i; vsortList[j].Add(vs); } } RemoveDuplicates(vsortList[j]); for (int i = 0; i < vsortList[j].Count; i++) { vsortList[j][i].dist = (tetra_Verts[j+1] - vsortList[j][i].vert).magnitude; } var ordered = from element in vsortList[j] orderby element.dist select element; vsortList[j] = ordered.ToList<Vector_Sort>(); } for(int i = 0; i < aMD_TT_Sleeve.vertices.Count; i++) { aMD_TT_Sleeve.vertices[i] = Sphere_Surf(aMD_TT_Sleeve.vertices[i], spheres[2].transform.localPosition); } Plane p2 = new Plane(Vector3.up, 0); int vertCount = aMD_TT_Sleeve.vertices.Count; ArgosMeshDraft amdTemp = new ArgosMeshDraft(); amdTemp.Add(aMD_TT_Sleeve); aMD_TT_Sleeve.FlipTriangles(); aMD_TT_Sleeve.Add(amdTemp); aMD_TT_Sleeve.FlipNormals(); float d; for(int i = 0; i < vertCount; i++)//FLIP { vert = aMD_TT_Sleeve.vertices[i]; d = PlaneHelper.ClassifyPoint(ref vert, ref p2); aMD_TT_Sleeve.vertices[i] = vert - 2f * d * Vector3.up; } List<Vector3> vInnerLower = new List<Vector3>(); List<Vector3> vInnerUpper = new List<Vector3>(); List<Vector3> vPrint = new List<Vector3>(); for (int j = 0; j < 3; j++) { for (int i = 0; i < vsortList[j].Count; i++) { vert = aMD_TT_Sleeve.vertices[vsortList[j][i].vIDX]; //vCurr.y = 0; d = PlaneHelper.ClassifyPoint(ref vert, ref p2); if(j==0) { vPrint.Add(vert - 2f * d * Vector3.up); } vInnerLower.Add(vert); vInnerUpper.Add(vert - 2f * d * Vector3.up); } } aMD_TT_Sleeve.Add(MeshDraft.Band(vInnerUpper, vInnerLower)); aMD_TT_Sleeve.Add(MeshDraft.Band(vInnerLower, vInnerUpper)); Generate_Line_List(vPrint); vSort_Count_0 = vsortList[0].Count; vSort_Count_1 = vsortList[1].Count; vSort_Count_2 = vsortList[2].Count; } bool bwritten = false; void Generate_Line_List(List<Vector3> vPrint) { if (!bwritten) { vPrint.Insert(0, tetra_Verts[1]); vPrint.Add(tetra_Verts[2]); //vPrint[0] = tetra_Verts[1]; //vPrint[vPrint.Count - 1] = tetra_Verts[2]; for (int i = 0; i < vPrint.Count-1; i++) { sLineVectors.Write("new Vector3(" + vPrint[i].x.ToString("F3") + "f, " + vPrint[i].y.ToString("F3") + "f, " + vPrint[i].z.ToString("F3") + "f), " + "new Vector3(" + vPrint[i+1].x.ToString("F3") + "f, " + vPrint[i+1].y.ToString("F3") + "f, " + vPrint[i+1].z.ToString("F3") + "f), "); } Quaternion q; float angle = 120f; Vector3 axis = Vector3.up; q = Quaternion.AngleAxis(angle, axis); Vector3 vRota; Vector3 vRota2; for (int i = 0; i< vPrint.Count-1; i++) { vRota = q * vPrint[i]; vRota2 = q * vPrint[i+1]; sLineVectors.Write("new Vector3(" + vRota.x.ToString("F3") + "f, " + vRota.y.ToString("F3") + "f, " + vRota.z.ToString("F3") + "f), " + "new Vector3(" + vRota2.x.ToString("F3") + "f, " + vRota2.y.ToString("F3") + "f, " + vRota2.z.ToString("F3") + "f), "); } angle = 240; q = Quaternion.AngleAxis(angle, axis); for (int i = 0; i < vPrint.Count - 1; i++) { vRota = q * vPrint[i]; vRota2 = q * vPrint[i + 1]; sLineVectors.Write("new Vector3(" + vRota.x.ToString("F3") + "f, " + vRota.y.ToString("F3") + "f, " + vRota.z.ToString("F3") + "f), " + "new Vector3(" + vRota2.x.ToString("F3") + "f, " + vRota2.y.ToString("F3") + "f, " + vRota2.z.ToString("F3") + "f), "); } /////////////////////////UPPERS////////////////////// List<Vector3> vlUppers = new List<Vector3>(); axis = tetra_Verts[1].normalized; angle = 120; q = Quaternion.AngleAxis(angle, axis); for (int i = 0; i < vPrint.Count - 1; i++) { vRota = q * vPrint[i]; vRota2 = q * vPrint[i + 1]; vlUppers.Add(vRota); vlUppers.Add(vRota2); sLineVectors.Write("new Vector3(" + vRota.x.ToString("F3") + "f, " + vRota.y.ToString("F3") + "f, " + vRota.z.ToString("F3") + "f), " + "new Vector3(" + vRota2.x.ToString("F3") + "f, " + vRota2.y.ToString("F3") + "f, " + vRota2.z.ToString("F3") + "f), "); } axis = Vector3.up; angle = 120; q = Quaternion.AngleAxis(angle, axis); for (int i = 0; i < vlUppers.Count - 1; i++) { vRota = q * vlUppers[i]; vRota2 = q * vlUppers[i + 1]; sLineVectors.Write("new Vector3(" + vRota.x.ToString("F3") + "f, " + vRota.y.ToString("F3") + "f, " + vRota.z.ToString("F3") + "f), " + "new Vector3(" + vRota2.x.ToString("F3") + "f, " + vRota2.y.ToString("F3") + "f, " + vRota2.z.ToString("F3") + "f), "); } angle = 240; q = Quaternion.AngleAxis(angle, axis); for (int i = 0; i < vlUppers.Count - 1; i++) { vRota = q * vlUppers[i]; vRota2 = q * vlUppers[i + 1]; sLineVectors.Write("new Vector3(" + vRota.x.ToString("F3") + "f, " + vRota.y.ToString("F3") + "f, " + vRota.z.ToString("F3") + "f), " + "new Vector3(" + vRota2.x.ToString("F3") + "f, " + vRota2.y.ToString("F3") + "f, " + vRota2.z.ToString("F3") + "f), "); } } sLineVectors.Close(); bwritten = true; } void sleeve(Vector3 v1, Vector3 v2, Vector3 v3, Vector3 sector_Foc) { Vector3 vCurr; //v1.y = v2.y = v3.y = 0; List<Vector3> vInnerLower = new List<Vector3>(); List<Vector3> vInnerUpper = new List<Vector3>(); Vector3 vUp = Vector3.up; Vector3[] vAlpha = new[] { v1, v2, v3 }; Vector3[] vOmega = new[] { v2, v3, v1 }; float t = 0; float dt = 1 / 60f; float d; float el; for (int j = 0; j < 3; j++) { t = 0; for (int i = 0; i < 60; i++) { vCurr = Sphere_Surf(Vector3.Lerp(vAlpha[j], vOmega[j], t), sector_Foc); //vCurr.y = 0; d = vCurr.y; el = Mathf.Sqrt(tetra_Radius * tetra_Radius - d * d); //vInnerLower.Add(vCurr + el*vUp); //vInnerUpper.Add(vCurr - el*vUp); vInnerLower.Add(vCurr); vInnerUpper.Add(vCurr - 2f * d * vUp); t += dt; } } aMD_TT_Sleeve.Add(MeshDraft.Band(vInnerUpper, vInnerLower)); aMD_TT_Sleeve.Add(MeshDraft.Band(vInnerLower, vInnerUpper)); } Vector3[] vTest = new Vector3[1024]; Vector3[] vTest2 = new Vector3[1024]; int i = 0; void subdivide_CarbonLine(Vector3 v1, Vector3 v2, Vector3 v3, int depth, Vector3 sector_Foc, int nID, bool bFlipNorm) { Vector3 v12, v23, v31; Vector3 v12_n, v23_n, v31_n; if (depth == 0) { if (bFlipNorm) { addTriangle_UV_Tag_CarbonLine(v1, v3, v2, (float)nID); } else { //if (nID == 1) //{ // vTest[i] = v1; // vTest2[i] = v2; // i++; //} addTriangle_UV_Tag_CarbonLine(v1, v2, v3, (float)nID); } return; } v12 = (v1 + v2) / 2.0f; v23 = (v2 + v3) / 2.0f; v31 = (v3 + v1) / 2.0f; //v12_n = Sphere_Surf(v12, sector_Foc); //sector_Foc //v23_n = Sphere_Surf(v23, sector_Foc); //v31_n = Sphere_Surf(v31, sector_Foc); v12_n = v12; //sector_Foc v23_n = v23; v31_n = v31; /* recursively subdivide new triangles */ subdivide_CarbonLine(v1, v12_n, v31_n, depth - 1, sector_Foc, 1, bFlipNorm); subdivide_CarbonLine(v12_n, v2, v23_n, depth - 1, sector_Foc, 2, bFlipNorm); subdivide_CarbonLine(v31_n, v23_n, v3, depth - 1, sector_Foc, 3, bFlipNorm); subdivide_CarbonLine(v23_n, v31_n, v12_n, depth - 1, sector_Foc, 4, bFlipNorm); } private void Create_TETRA_TERREAN(int depth) { float scl = scale_TT / 100f; if (ttType == TT_TYPE.SPHERICAL) { subdivide(tetra_Verts[0], tetra_Verts[1], tetra_Verts[2], depth, spheres[0].transform.localPosition, 0, true); subdivide(tetra_Verts[0], tetra_Verts[2], tetra_Verts[3], depth, spheres[1].transform.localPosition, 1, true); subdivide(tetra_Verts[0], tetra_Verts[3], tetra_Verts[1], depth, spheres[3].transform.localPosition, 2, true); subdivide(tetra_Verts[1], tetra_Verts[3], tetra_Verts[2], depth, spheres[2].transform.localPosition, 3, true); //subdivide(tetra_Verts[0], tetra_Verts[1], tetra_Verts[2], depth, spheres[0].transform.localPosition, 0, false);//Inside //subdivide(tetra_Verts[0], tetra_Verts[2], tetra_Verts[3], depth, spheres[1].transform.localPosition, 1, false); //subdivide(tetra_Verts[0], tetra_Verts[3], tetra_Verts[1], depth, spheres[3].transform.localPosition, 2, false); } else if(ttType == TT_TYPE.HYPERBOLIC) { Vector3[] fc = new Vector3[4]; fc[0] = (tetra_Verts[0] + tetra_Verts[1] + tetra_Verts[2]) / 3f; fc[1] = (tetra_Verts[0] + tetra_Verts[2] + tetra_Verts[3]) / 3f; fc[2] = (tetra_Verts[1] + tetra_Verts[3] + tetra_Verts[2]) / 3f; fc[3] = (tetra_Verts[0] + tetra_Verts[3] + tetra_Verts[1]) / 3f; beeS[0] = base_Distance * tetra_Radius * fc[0].normalized; beeS[1] = base_Distance * tetra_Radius * fc[1].normalized; beeS[2] = base_Distance * tetra_Radius * fc[2].normalized; beeS[3] = base_Distance * tetra_Radius * fc[3].normalized; subdivide(tetra_Verts[0], tetra_Verts[1], tetra_Verts[2], depth, fc[0], 0, false); subdivide(tetra_Verts[0], tetra_Verts[2], tetra_Verts[3], depth, fc[1], 1, false); subdivide(tetra_Verts[1], tetra_Verts[3], tetra_Verts[2], depth, fc[2], 2, false); subdivide(tetra_Verts[0], tetra_Verts[3], tetra_Verts[1], depth, fc[3], 3, false); Scale_Radially(); } } private void Scale_Radially() { float ratio = 0; Vector3 v; float fidx; float len; for (int i = 0; i<aMD_TetraTerrean.vertices.Count; i++) { fidx = aMD_TetraTerrean.uv[i].x; ratio = aMD_TetraTerrean.vertices[i].magnitude / tetra_Radius; aMD_TetraTerrean.vertices[i] *= ((smidge * ratio) + (1 - smidge)); } } void subdivide(Vector3 v1, Vector3 v2, Vector3 v3, int depth, Vector3 sector_Foc, int nID, bool bFlipNorm) { Vector3 v12, v23, v31; Vector3 v12_n, v23_n, v31_n; if (depth == 0) { if (ttType == TT_TYPE.SPHERICAL || ttType == TT_TYPE.HYPERBOLIC) { if (bFlipNorm) { addTriangle_UV_Tag(v1, v3, v2, (float)nID); } else { addTriangle_UV_Tag(v1, v2, v3, (float)nID); } } else if (ttType == TT_TYPE.OTHER) { Extrude_1(v1, v2, v3, nID, sector_Foc); } return; } v12 = (v1 + v2) / 2.0f; v23 = (v2 + v3) / 2.0f; v31 = (v3 + v1) / 2.0f; //intrude midpoints if (ttType == TT_TYPE.SPHERICAL) { v12_n = Sphere_Surf(v12, sector_Foc); //sector_Foc v23_n = Sphere_Surf(v23, sector_Foc); v31_n = Sphere_Surf(v31, sector_Foc); } else if(ttType == TT_TYPE.HYPERBOLIC) { v12_n = Hyperbolic(v12, sector_Foc); //sector_Foc v23_n = Hyperbolic(v23, sector_Foc); v31_n = Hyperbolic(v31, sector_Foc); } else if (ttType == TT_TYPE.OTHER) { v12_n = Extrude_1(v12, sector_Foc); //sector_Foc v23_n = Extrude_1(v23, sector_Foc); v31_n = Extrude_1(v31, sector_Foc); } else { v12_n = Vector3.zero; v23_n = Vector3.zero; v31_n = Vector3.zero; } /* recursively subdivide new triangles */ subdivide(v1, v12_n, v31_n, depth - 1, sector_Foc, nID, bFlipNorm); subdivide(v12_n, v2, v23_n, depth - 1, sector_Foc, nID, bFlipNorm); subdivide(v31_n, v23_n, v3, depth - 1, sector_Foc, nID, bFlipNorm); subdivide(v23_n, v31_n, v12_n, depth - 1, sector_Foc, nID, bFlipNorm); } private Vector3 Extrude_1(Vector3 vP0, Vector3 sector_Focus) { Vector3 l = vP0.normalized; Vector3 OminC = -sector_Focus; float rsqr = sphere_Radius * sphere_Radius; float dotLOminC = Vector3.Dot(l, OminC); float Omag = OminC.magnitude; float d = -dotLOminC - Mathf.Sqrt(dotLOminC * dotLOminC - Omag * Omag + sphere_Radius * sphere_Radius); return (l * d); } void addTriangle(Vector3 v0, Vector3 v1, Vector3 v2) { aMD_TetraTerrean.Add(MeshDraft.Triangle(v0, v1, v2)); } void addTriangle_UV_Tag(Vector3 v0, Vector3 v1, Vector3 v2, float uvTag) { if (bSeparate_Faces) { aMD_tt_Faces[(int)uvTag].Add(MeshDraft.Triangl_UV_Tag(v0, v1, v2, uvTag)); } else { aMD_TetraTerrean.Add(MeshDraft.Triangl_UV_Tag(v0, v1, v2, uvTag)); } } void addTriangle_UV_Tag_CarbonLine(Vector3 v0, Vector3 v1, Vector3 v2, float uvTag) { aMD_TT_Sleeve.Add(MeshDraft.Triangl_UV_Tag(v0, v1, v2, uvTag)); } void addTriangle_Skythe(Vector3 v0, Vector3 v1, Vector3 v2, float uvTag) { scythe_MD.Add(MeshDraft.Triangl_UV_Tag(v0, v1, v2, uvTag)); } void addTriangle_UV_Tag_PQUAD(Vector3 v0, Vector3 v1, Vector3 v2, float uvTag) { aMD_PQUAD_TMP.Add(MeshDraft.Triangl_UV_Tag(v0, v1, v2, uvTag)); } public Vector3 GetPointOnBezierCurve(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float t) { float u = 1f - t; float t2 = t * t; float u2 = u * u; float u3 = u2 * u; float t3 = t2 * t; Vector3 result = (u3) * p0 + (3f * u2 * t) * p1 + (3f * u * t2) * p2 + (t3) * p3; return result; } /// <image url="$(SolutionDir)\EMB\hyperbole.png" scale="0.45"></image> /// } /// <image url="$(SolutionDir)\EMB\CD.png" scale="0.16803" /> //int countDown = 10; //void Update() // Original //{ // H_Editor_Label.transform.position = tetra_Verts_GO[0].transform.position; // C_Editor_Label.transform.position = transform.position; // Vector3 v = (tetra_Verts_GO[0].transform.localPosition + tetra_Verts_GO[1].transform.localPosition + tetra_Verts_GO[2].transform.localPosition) /3; // I_Editor_Label.transform.position = v + transform.position; // B_Editor_Label.transform.position = transform.position + base_Distance*tetra_Radius*v.normalized; // vCHn = (H_Editor_Label.transform.localPosition - C_Editor_Label.transform.localPosition).normalized; // vIH = (H_Editor_Label.transform.localPosition - I_Editor_Label.transform.localPosition); // vIHn = vIH.normalized; // vT1n = Vector3.Dot(vCHn, vIHn) * vIHn; // vT2n = vCHn; // T1_Editor_Label.transform.localPosition = (vT1n * tangent_Base * tetra_Radius + B_Editor_Label.transform.localPosition); // T2_Editor_Label.transform.localPosition = (H_Editor_Label.transform.localPosition - vT2n * tangent_H * tetra_Radius); // if(frameCount-- == 0 || bPrint_Trace) // { // frameCount = 10; // build_Reference_Hyperbolic_Spline(B_Editor_Label.transform.localPosition, T1_Editor_Label.transform.localPosition, // T2_Editor_Label.transform.localPosition, H_Editor_Label.transform.localPosition, // I_Editor_Label.transform.localPosition); // if(--countDown == 0 || bPrint_Trace) // { // Print_Trace(B_Editor_Label.transform.localPosition, T1_Editor_Label.transform.localPosition, // T2_Editor_Label.transform.localPosition, H_Editor_Label.transform.localPosition, // I_Editor_Label.transform.localPosition); // } // } // bPrint_Trace = false; // aMD_Spheres.Clear(); // aMD_Spheres.Add(MeshDraft.Sphere(sphere_Radius, 36, 32)); // cylinder_MD.Clear(); // Set_Tetra_Verts(tetra_Radius); // float face_dist; // float tetra_Height; // Vector3 face_Norm; // float a, b; // if (sphere_Radius_Last != sphere_Radius) // { // for (int i = 0; i < 4; i++) // { // face_dist = face_Centers[i].magnitude; // tetra_Height = 1.33333f * tetra_Radius; // a = 2 * Mathf.Sqrt(2) / 3; // b = Mathf.Sqrt(sphere_Radius * sphere_Radius - tetra_Radius * tetra_Radius * 8f / 9f); // face_Norm = face_Centers[i].normalized; // spheres[i].transform.localPosition = face_Norm * (tetra_Radius / 3 + b); // spheres[i].transform.localRotation = Quaternion.LookRotation(sphere_pos[i]); // spheres[i].GetComponent<MeshFilter>().mesh = aMD_Spheres.ToMeshInternal(); // tetra_Verts_GO[i].transform.localPosition = tetra_Verts[i]; // } // } // sphere_Radius_Last = sphere_Radius; // tetra_Radius_Last = tetra_Radius; // //if ((sphere_Radius_Last != sphere_Radius || tetra_Radius_Last != tetra_Radius) && bTetraTerrean_On) // //{ // aMD_TetraTerrean.Clear(); // for (int i = 0; i < 4; i++) // { // aMD_tt_Faces[i].Clear(); // } // Create_TETRA_TERREAN(all_Shape_Depth); // if (bSeparate_Faces) // { // for (int i = 0; i < 4; i++) // { // tt_Faces[i].GetComponent<MeshFilter>().mesh = aMD_tt_Faces[i].ToMeshInternal(); // } // } // else // { // TetraTerrien_GO.GetComponent<MeshFilter>().mesh = aMD_TetraTerrean.ToMeshInternal(); // TetraTerrien_GO.GetComponent<MeshFilter>().mesh.RecalculateNormals(60); // } // aMD_TT_Sleeve.Clear(); // Create_TETRA_TERREAN_Sleeve(); // TT_Sleeve_GO.GetComponent<MeshFilter>().mesh = aMD_TT_Sleeve.ToMeshInternal(); // TT_Sleeve_GO.GetComponent<MeshFilter>().mesh.RecalculateNormals(60); // sphere_Radius_Last = sphere_Radius; // tetra_Radius_Last = tetra_Radius; // if (bSpheresON) // { // ShowSpheres(true); // } // else // { // ShowSpheres(false); // } //}